Welcome to the manual for Blender, the free and open source 3D creation suite. This site can be used offline:
Getting StartedSections
An introduction to Blender’s window system, widgets and tools.
Overview of the interface and functionality of all editors.
Objects and their organization into scenes, view layers and collections.
Meshes, curves, metaballs, text, modeling tools, and modifiers.
Physics simulations, particle systems and dynamic paint.
Rendering and shading with Eevee, Cycles and Freestyle. Add-ons Additional functionality available as add-ons. Advanced Python scripting, how to write add-ons and a reference for command-line arguments. Troubleshooting Solving crashes, graphics issues and Python errors, recovering data and reporting bugs. Glossary A list of terms and definitions used in Blender and this manual. Sections
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